Penguin-keeper
Well-known member
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- Dec 23, 2017
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Hello, who's this?
It's Bobbo the Game Boy Tamagotchi, who briefly appeared in my old log as a Marutchi, and then didn't show up again. I've just brought him back, and he's woken up as a Hashitamatchi. (Yes, this game mixes Gen 1 and Gen 2 characters.)
But how is he still alive, and only 3 days old, after all this time?! Simple: The Tamagotchi Game Boy game doesn't have a real-time clock. Instead, its time advances in a similar manner to games like The Legend of Zelda: Ocarina of Time, and when the in-game time reaches night, you can put the Tamagotchi to bed and then fast-forward the clock in chunks until the Tamagotchi's wake-up time the next "day". This also means that, if you can't tend to it for a while, you can turn the Game Boy off and put the cartridge aside, and your current Tamagotchi will remain as-is until you pick it up again.
This game featured the debut of lots of elements that would come to define the much later colour Tamagotchis, and some that remained only in this game and its two Japan-only sequels. Things like a room where the Tamagotchi lives, naming the Tamagotchi, liked and disliked foods, praising, stress, being able to put the Tamagotchi on the toilet if you catch it when it's about to poop, and multiple games (which, in this game, have different effects on evolution - though, annoyingly, only the Sports Game causes weight-loss and it doesn't increase happiness), all started here, and things like being able to raise up to three Tamagotchis at once, in separate rooms, stayed here (well, here, and at least one of the Japan-only sequels to this game).
Since the Tamagotchi Game Boy game doesn't run in real-time and can easily be picked up for short or long play-sessions, I'll try to fit Bobbo (and any future Game Boy Tamagotchis) into my log more often going forward - sometimes, this game is more convenient when you're short on time to tend to a more conventional virtual pet, after all!
It's Bobbo the Game Boy Tamagotchi, who briefly appeared in my old log as a Marutchi, and then didn't show up again. I've just brought him back, and he's woken up as a Hashitamatchi. (Yes, this game mixes Gen 1 and Gen 2 characters.)
But how is he still alive, and only 3 days old, after all this time?! Simple: The Tamagotchi Game Boy game doesn't have a real-time clock. Instead, its time advances in a similar manner to games like The Legend of Zelda: Ocarina of Time, and when the in-game time reaches night, you can put the Tamagotchi to bed and then fast-forward the clock in chunks until the Tamagotchi's wake-up time the next "day". This also means that, if you can't tend to it for a while, you can turn the Game Boy off and put the cartridge aside, and your current Tamagotchi will remain as-is until you pick it up again.
This game featured the debut of lots of elements that would come to define the much later colour Tamagotchis, and some that remained only in this game and its two Japan-only sequels. Things like a room where the Tamagotchi lives, naming the Tamagotchi, liked and disliked foods, praising, stress, being able to put the Tamagotchi on the toilet if you catch it when it's about to poop, and multiple games (which, in this game, have different effects on evolution - though, annoyingly, only the Sports Game causes weight-loss and it doesn't increase happiness), all started here, and things like being able to raise up to three Tamagotchis at once, in separate rooms, stayed here (well, here, and at least one of the Japan-only sequels to this game).
Since the Tamagotchi Game Boy game doesn't run in real-time and can easily be picked up for short or long play-sessions, I'll try to fit Bobbo (and any future Game Boy Tamagotchis) into my log more often going forward - sometimes, this game is more convenient when you're short on time to tend to a more conventional virtual pet, after all!
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