This morning on the Pac-Man Tamagotchi, I found Zuccitchi hanging out with Pac-Man on-screen - meaning that I raised him all the way to the best possible ending for this release, where the Tamagotchi only leaves after enough care-mistakes have accumulated over time. I haven't managed that on this version before - my previous two runs ended with the bugs catching Mametchi because I wasn't able to pay him enough attention one day (which resulted in the traditional grave scene, but with one of the Pac-Man ghosts hanging out nearby), and with me getting a Kuchipatchi shortly before the batteries died, respectively.
I pressed the A button, and Zuccitchi did one final close-up, before he and Pac-Man celebrated with fireworks, the same as you get when you get a "Great Success" score in one of the games. After that, Zuccitchi exited stage-left, followed by Pac-Man, and then Pac-Man returned to roam the screen alone;
I've thoroughly enjoyed this run of this device, and it's quickly become one of my all-time favourites. I'm really looking forward to seeing more licensed Nanos that overlap with my interests in the future - here's hoping for a Kirby 30th Anniversary one in 2022!
Now, all of that said, it's time to start up the virtual pet that I'm running next, which is one that I haven't run in a while;
It's my Japanese-version yellow-brick Gen 1 Digimon!
These aren't very pause-friendly (if you need to use the clock-set trick it has to be done in a specific way, and if the Digimon Digivolves it will unpause it and this can quickly cause trouble), so I didn't have great success the last time that I tried to run it - here's hoping for better this time.
He's just hatched into a Botamon, so let's see how this run goes...