I see where you're coming from, clearer than a crystal,
I'm really glad to hear that, as I didn't expect that it would be understood by many. After all, consumers aren't businessmen, and I don't expect that people are looking at things from that angle.
Plus, its not like Nintendo will suddenly turn Mario Kart into Nintendo Kart or something, because that would cause the uniqueness of Super Smash Bros. to depreciate,
Thank goodness. Smash has already been damaged beyond repair - sacrificing Mario Kart in the same way would be disastrous for the future.
(although why Nintendo recently chose to make skins of existing Mario characters take up roster space instead of researching the franchise's RICH history of characters (including the Donkey Kong, Yoshi, and Wario sub-series) is beyond me).
This baffles me all the time. How many baby/metal versions of characters do we really need?!
Still, being very technical, Mario was spun off from Donkey Kong, not vice-versa*, but I agree, the two series' close relationship does warrant a few DK characters, for sure.
*Does anyone else remember those Atari 2600 Mario Bros. ads that referred to Mario as "Mario from Donkey Kong"?
Great jingle on those, too, along with the earliest appearance of Luigi's cowardly traits.
Licensing royalties should be as complicated for Nintendo as reading a book,
Definitely. The problem is the absurdity of a situation where they're having to pay others in order to release their own stuff for their own stuff.
Between you and me, I'd much rather have my kart slip on a banana peel than on a pixelated turd.
Same, honestly.
But I still find the idea hilarious.
I also won't deny that Tarakotchi would work well in a Double Dash environment, using the aforementioned feet for steering and/or managing items.
I definitely wouldn't want to touch the wheel after that guy.
We already got Digimon Racing for the GBA in 2004 and Tamagotchi Party On for the Wii in 2007, which were shamelessly unoriginal.
Agreed! I should clarify, my interest is in stuff that tries to do something to stand on its own to some degree.
I know it but don't have it. I watched a video of the beta before it came out and wasn't impressed.
It turned out to be pretty competent, considering its obviously low budget, I feel. I've quite enjoyed the juice-mixing power-up system.
(I've gotten Meow Motors as well, but I think that some of what it does to set its mechanics apart is a little wonky here and there - like having drifting as a toggle. The different mission types are alright, though.)
I've certainly had a better time with it than Crash Team Racing (original or remake), at least - that one has a problem with confusing excessive complexity for depth, I feel.
Are you talking about Super Smash Bros? It makes sense for that game. Why would Master Hand restrict himself to Nintendo figurines?
The bigger question here is, why has Nintendo's Mario Kart equivalent for fighting games been turned into PlayStation All-Stars Battle Royale 2, complete with design that's clearly dictated in the same way, contrary to its sole purpose of selling Nintendo products?
That's the problem.
I don't expect the damage that has been done to Smash due to third-party inclusions to be widely understood yet - as I said above, consumers aren't businessmen, so I don't expect it to be, as most will be looking at it from a perspective that's roughly along the lines of "There's that thing I like! WITH MARIO!", and just not knowing about things like brand-damage and brand-dilution that are actively being caused by it. And I don't expect regular people to know that - businessmen are paid for that, and it's not the concern of consumers.
And Masahiro Sakurai made it clear that he sees it as a honor to handle all these characters.
I'm sure that it is! Going by interviews, that appears to be because the series has been transformed into his own personal bad fan-fiction (complete with an awfully pretentious story-mode), though - every new addition is what he famously personally likes or is from his industry friends (they're often what he writes about in his Famitsu magazine columns, and multiple developers have openly stated in interviews about several recent new additions that their characters were added because he likes them) or are otherwise twisted to suit his ends, and he seems to delight in undermining Nintendo's business using their own money (see the utterly painful Banjo-Kazooie release video, for example, and the way that he used beloved cartoony baddie King K. Rool as a stand-in for a particularly vile character from Persona 5 in Joker's release video - that made it clear what he really thinks, since he admits to being the one that writes this stuff). If anyone else created something like it, they'd be absolutely lampooned for it (see the fan-fiction writer "squirrelking", for example).