Hello, everyone! This is an RPG-style log following the progress of my tamagotchi collection as they pursue great adventures! All future comments from me will be in italics, like this one. Story elements (narration, description, and the like) will be in BOLD. Game script (events, actions, battles) will be in plain text and color-coded by type of script as follows:
Any modifications to these rules will be made in future posts. Please consult the most recent list of rules for updated information.
If you have an idea for a quest our brave adventurers can embark on, PM me! The best ideas may make it into the ongoing log/story!
Alone at the top of a tower, buffeted by the cold wind, sits our protagonist, Resid. He is but an egg, left behind by his parents, who died in the top of this tower to which they were imprisoned. Now, left with the burden of his parents, he must find his way down from the tower.
Resid is born.
Resid eats (x5).
Resid plays Jumping Rope. (Int. +?) (+9 EXP, +3 GP)
Resid takes a nap.
Resid plays Jumping Rope (x3) (Int. +?, Soc. +?) (+13 EXP, +10 GP)
Resid grows up. Resid is now Mizutamachi. (+10 EXP)
As a young child, Resid reads all of the tattered, leather-bound journals left by his parents. In them, they tell of fantasy worlds beyond his small tower, home to creatures like him with lives, jobs, homes, and families. He yearns to join this world, but his parents warn of a prophecy that states thus: "If ever the vagabond should break free of his chains, it is a sure sign of disaster for this world and all who reside in it. But if this vagabond be strong and brave and kind so much that he lends his heart to the world, he may yet save it. For if he stays chained, few feel the world holds freedom."
Resid fears for the day he will escape the tower, but he longs so much for the world beyond that he devises a method of daring escape. His only obstacles are his weak physique and lack of materials. (To proceed: 50 GP and 125 EXP for each party member)
Resid goes to sleep.
STATS:
Resid
V4
Gen: 1
Age: 0
Stage: Toddler
Traning: 1
EXP: 32
GP: 13
Int.: 12
Art.: 0
Soc.: 4
- Required Actions (Feeding, Toilet, Cleaning Poop, etc.)
- Recommended Actions (Games, Rehearsals, School, Work, Pro Debut, Training, etc.)
- Random Actions (Mail, Visitors, Fortune, Sleep, etc.)
- Generational Actions (Growth, Marriage, Birth, etc.)
- Easy Games/Work/Rehearsals: +1-10 EXP, +1-5 GP
- Intermediate Games/Work/Rehearsals: +10-25 EXP, +5-10 GP
- Hard Games/Work/Rehearsals: +25-50 EXP, +10-25 GP
- School: +5-15 EXP
- Pro Debut, Job Acceptance: +50-75 EXP, +20-30 GP
- Growth: +10-15 EXP
- Marriage: +1-10 EXP, +10-15 GP
- Giving Birth: +1-5 EXP, +5-15 GP
- Proper Training: +15-25 EXP
- Gift from King: +1-5 GP
- Positive Mail: +1-5 EXP
- Negative Mail: -1-3 GP
- Skill Points: +5-10 Int./Art./Soc. (if no set skill system)
Any modifications to these rules will be made in future posts. Please consult the most recent list of rules for updated information.
If you have an idea for a quest our brave adventurers can embark on, PM me! The best ideas may make it into the ongoing log/story!
Alone at the top of a tower, buffeted by the cold wind, sits our protagonist, Resid. He is but an egg, left behind by his parents, who died in the top of this tower to which they were imprisoned. Now, left with the burden of his parents, he must find his way down from the tower.
Resid is born.
Resid eats (x5).
Resid plays Jumping Rope. (Int. +?) (+9 EXP, +3 GP)
Resid takes a nap.
Resid plays Jumping Rope (x3) (Int. +?, Soc. +?) (+13 EXP, +10 GP)
Resid grows up. Resid is now Mizutamachi. (+10 EXP)
As a young child, Resid reads all of the tattered, leather-bound journals left by his parents. In them, they tell of fantasy worlds beyond his small tower, home to creatures like him with lives, jobs, homes, and families. He yearns to join this world, but his parents warn of a prophecy that states thus: "If ever the vagabond should break free of his chains, it is a sure sign of disaster for this world and all who reside in it. But if this vagabond be strong and brave and kind so much that he lends his heart to the world, he may yet save it. For if he stays chained, few feel the world holds freedom."
Resid fears for the day he will escape the tower, but he longs so much for the world beyond that he devises a method of daring escape. His only obstacles are his weak physique and lack of materials. (To proceed: 50 GP and 125 EXP for each party member)
Resid goes to sleep.
STATS:
Resid
V4
Gen: 1
Age: 0
Stage: Toddler
Traning: 1
EXP: 32
GP: 13
Int.: 12
Art.: 0
Soc.: 4
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