YURIA★CHARMAINE
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There are three games on the Hanerutchi 2. This is a guide on how to play them.
The first game raises your music points. It's quite similar to "Get the Notes" from the Keitai and the dressing game from the Entama. A character will be seen in the middle of the screen holding a trumpet. Notes and messes will fall on either side of the screen and the objective is to catch the notes into his trumpet while avoiding the messes. Pressing either button will move to the opposite direction. Over time it will gradually speed up. Catching 100 notes counts as a perfect game, however if you miss a note or catch a mess, the game ends.
The second game raises your Phys. Ed points. It matches the brick breaking game on the Entama, with the same objective, which is hitting the hammer onto the correct spot, marked by a small triangular arrow. If you miss, the character falls down and the game ends, however hitting 30 bricks counts as a win. The only difference is that instead of a baby at the top, there is a different character. Over time it will gradually speed up.
The third game raises your Humour points. It is an entirely new concept. A character will run across a track. You have to avoid the lines of messes on the track by pressing A and B. Over time it will gradually speed up. The character may automatically move up and down. Running into a mess will end the game, while reaching the finish (when the score counter says 50) counts as a win.
At the start of each game a new screen will appear. Winning any of the games will give you 500 Gotchi.
NOTE: The characters that appear in the games are not obtainable. They only appear in the games themselves.
The first game raises your music points. It's quite similar to "Get the Notes" from the Keitai and the dressing game from the Entama. A character will be seen in the middle of the screen holding a trumpet. Notes and messes will fall on either side of the screen and the objective is to catch the notes into his trumpet while avoiding the messes. Pressing either button will move to the opposite direction. Over time it will gradually speed up. Catching 100 notes counts as a perfect game, however if you miss a note or catch a mess, the game ends.
The second game raises your Phys. Ed points. It matches the brick breaking game on the Entama, with the same objective, which is hitting the hammer onto the correct spot, marked by a small triangular arrow. If you miss, the character falls down and the game ends, however hitting 30 bricks counts as a win. The only difference is that instead of a baby at the top, there is a different character. Over time it will gradually speed up.
The third game raises your Humour points. It is an entirely new concept. A character will run across a track. You have to avoid the lines of messes on the track by pressing A and B. Over time it will gradually speed up. The character may automatically move up and down. Running into a mess will end the game, while reaching the finish (when the score counter says 50) counts as a win.
At the start of each game a new screen will appear. Winning any of the games will give you 500 Gotchi.
NOTE: The characters that appear in the games are not obtainable. They only appear in the games themselves.
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